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Joined January 29th 2009
Recorded Feb 8th 6am on FlameMasterElan 1:02:54 3
By this point, there shouldn't really be much that'll surprise you. Just keep in mind that Ashnard will leave his throne either when you get in his range, or after a set amount of time. Either way, it's best to go into this prepared, so figure out which units will work best as a wall and use them to surround Ashnard during the fight, so he can't attack your weakened members. Take full advantage of your supports and have healers standing by to help Ike with the fight.
Recorded Feb 8th 4am on FlameMasterElan 55:12 0
This is mostly a levelling up Chapter, so it's nothing too difficult. Try to lure the dragons out with high-defense characters like Ike, Gatrie, Brom, etc. and stay out of the boss' range until you're ready to fight him. Otherwise, he might burn through his Bolting Tome and then he'll have Rexbolt to fight with.
Recorded Feb 7th 3am on FlameMasterElan 45:41 2
This Chapter's fairly straightforward. Just make sure to kill the thieves before they move to far away(one of them carries a Silver Blade). There are a few more laguz units in the area, but they're not anything too big. As for the fight against the Black Knight, it's identical to Normal Mode's. By which I mean it's entirely luck based.
Recorded Feb 6th 5am on FlameMasterElan 1:01:53 1
This is one of the biggest Chapters in the game, but not necessarily the hardest. If you're feeling nervous, I'd recommend only taking in your core 13 party members, but either way it shouldn't be too difficult to keep Elincia protected along with anyone else you take in to the fight. Just make sure to advance carefully, so you can easily take down any enemies that you lure out.
Recorded Feb 6th 3am on FlameMasterElan 46:16 1
The trickiest things in this Chapter, in my opinion, is the hampered movement thanks to the terrain, and the fact that the boss will move when you get into his range. There's nothing you can do about the first problem, aside from leaving out units who suffer worst from this terrain change(like Armor Knights and horseback units), but for the second, simply toggle on his range and be careful about moving into it. His Resolve skill is wasted on him, since he equips a magic axe.
Recorded Feb 5th 7am on FlameMasterElan 51:47 1
This Chapter really isn't difficult. Just make sure to cut through the western area as quickly as possible to intercept the enemy general before he heads towards Geoffrey(if he even does) and visit the villages. Other than that, you should have no problems whatsoever.
Recorded Feb 5th 3am on FlameMasterElan 54:02 0
This Chapter can be tricky if you haven't been using Jill. I like to set up Mist with a Rescue Staff and leave Jill with a General to take down all the reinforcements, then rescue her after she speaks with Haar. Other than that, just be careful of the pitfalls.
Recorded Feb 5th 2am on FlameMasterElan 39:57 1
This Chapter's not all that difficult. Just make sure to shove the priests out of the way, and make sure you don't get stuck during it, because otherwise you won't get the Ashera Staff, or the bonus experience.
Recorded Feb 4th 4am on FlameMasterElan 1:11:21 3
This Chapter's cut short mostly because I like to Boss Abuse Ena. The Chapter itself isn't too hard, though. Just make sure to take Restore Staves in, and try to steal the Sleep/Silence staves, because they're worth good experience. I like to have my mobile units take the long path around, while my foot units take the bridge to the west. Just make sure to recruit Tauroneo with Ike!